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Angharad Religious StructureThe priests of the Angharad Pantheon are organized in a traditional Druidic Hierarchy led by a Great Druid, three Arch-Druids, and nine High Druids, collectively known as The Circle. The High druids each represents the interest of one of the dieties in the pantheon and are typically the leaders of thier orders. The ninth High Druid is always a representative dedicated to the wider powers of nature and not a particular diety. The attitudes and policies of the Circle are greatly influenced by the philosophies of the dieties followed by the Great Druid and the Arch-Druids. The Circle is normally based at the head temple of the current Great Druid's diety. In attendance serving and advising the Great Druid are typically two Arch-Druids and three to five High Druids. The Circle can be found discussing policies, teaching, holding rites and trials of passage, speaking to envoys from other organizations (nobility, guilds, towns, countries), etc. Angharad PantheonEach of the deities in the pantheon have different aspects and clerics of these deities may be of any alignment. Clerics of certain alignments do tend toward certain deities, for example there are far more evil clerics of Innana than of Luna, but each deity has its darker and lighter aspects. Clerics of Angharad deities are restricted from wearing the heavier armors such as full plate. Druids follow standard D&D rules on alignment, armor and weapons except as noted below. Lugh- "The Sun God"-Symbol: The Sun.Lugh is the sun god of the Angharad Pantheon. His wife is Dana, and their children are all the other gods of the mythos. Lugh's sphere of influence is The Sun, Fire & Growth, his color is gold and his animal is the phoenix. Priests of Lugh are expected to wear kilts and make offerings of gold as sacrifice. Clerics of Lugh have access to the following domains:
Arawn- "The Horned One"-Symbol: Silhouette of an Antlered Head.Arawn's primary temple, called the Sanctuary of Arawn, is located deep in the heart of the Arandil Forest near the Holy Tree of Ross. Arawn is the god of the hunt. In one aspect he is the bounty of the hunt, and in prayed to, or paid homage to, for success in the hunt. His other aspect is death, rage, and vengeance. His sphere of influence is The Hunt, his colors are black and dark green, and his animals are the hound and the stag. Priests of Arawn are expected to wear kilts and sacrifice the hearts of the fruit of the hunt. "Arawn Lord of the Grey Lands required of his children that they suffer no murderer to live to slay again or so the druids taught." Priests of Arawn may be Clerics or Druids Clerics of Arawn have access to the following domains:
Priests of Arawn have the following abilities/restrictions:
Silvanus- "The Green Man"-Symbol: Green Man Face.Silvanus is the god of the forests, growing things, and the wild undiscovered places of the wilderness. He is also the god of the fairy folk, and woodland spirits. His sphere of influence is The Forest and Life, his color is forest green and his animal is the stag and the oak tree. Priests of Silvanus are expected to wear kilts and plant trees as offerings. Priests of Silvanus may only be Druids Pan- "The Trickster"-Symbol: A Pan Pipe.Pan is the god of luck, wild passion and wine. His sphere of influence is Wild Passion, Wine and Satyrs, his colors are olive and wine red, and his creature is the satyr. His Priests are expected to wear wreaths and sacrifice wine. Priests of Pan may be Druids or Clerics Clerics of Pan have access to the following domains:
Priests of Pan have the following abilities/restrictions:
Dana- "The Earth Mother"-Symbol: Tree of Life.Dana is the goddess of the earth and all things come from her. Her sphere of influence is Life, Rebirth and All the Earth, her colors are brown and green, and all natural animals are her creatures. Priests of Dana are expected to wear tunics of brown or green and bum herbs as offerings. Priests of Pan may be Druids or Clerics Clerics of Dana have access to the following domains:
Priests of Dana have the following abilities/restrictions:
Luna- "The Mother"-Symbol: Large Full Moon.Luna is one of the two moon goddess sisters, she is the goddess of crops, the harvest, love and fertility. Her sphere of influence is Fertility and The Harvest her colors are orange and crimson and her animals are all domestic livestock. Priests of Luna are expected to wear tunics woven of cloth made by their own hands and make offerings of the first fruits of the harvest as sacrifice. Clerics of Luna have access to the following domains:
Priests of Luna have the following abilities/restrictions:
Selene- "The Maiden" "Nanna-Sin"-Symbol: Small Crescent Moon.Selene is the second of the sister moon goddesses. Her sphere of influence is Mystery, Magic, and Divination, her color is silver and her animal is the Unicorn. Priests of Selene are expected to wear kilts, and make sacrifices of silver and gems. Clerics of Selene have access to the following domains:
Priests of Selene have the following abilities/restrictions:
Inanna- "The Crone"-Symbol: Silhouette of a Leafless Tree.Inanna is the goddess of winter. Her sphere of influence is Winter, Cold, and Death her colors are black and blue, and her animal is the wolf Priests of Inanna are expected to wear kilts, and bum animals as sacrifice. Clerics of Inanna have access to the following domains:
Priests of Inanna have the following abilities/restrictions:
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